Central Intermediate Unit 10


Finch Math Mat

Screenshot 2024-10-23 at 11.49.24 AM.png (518 KB)
Subject Math STEM Technology
The Finch Math Mat is an ideal surface for merging math practice with robotics and coding. It's easy to use on the floor, on a table, or inside the Finch Arena. You'll love the Finch Math Mat for its easy-to-clean vinyl and precise math markings that save teachers prep time.

  • Printed on high quality 13 oz outdoor matte vinyl
  • Measures 44.75" x 92.75"
  • Easy to roll up and store
  • Easy to clean*
  • Pairs perfectly with Crayola Paint Brush Pens & the Finch Arena

How can you use the Finch Mat?

  • Use the Finch as the hands of the clock to practice telling time (orange markings) (Activity)
  • Practice angle work by drawing shapes on a precise 200 cm grid (Activity)
  • Practice angle work with a precise circle (orange markings)
  • Model addition and subtraction on a number line (Activity)
  • Measure how far the Finch goes in a predetermined amount of time and graph the data to calculate its speed (Activity 1, Activity 2)
  • Explore exponents using loops while drawing shapes (Activity)
  • Practice line-tracking with the thick black border (Activity)
  • Jump right into Finch Jousting (purple markings) (Activity)
  • Turn the Finch using geometry and encoders (Activity)
  • Model fractions with the Finch (Activity)
  • Model multiplication with the Finch (Activity coming soon!)
  • Use the Finch as a game spinner (Activity)
  • Check out more activities to try with the Finch Robot 2.0!


* Not suitable for use with any dry erase marker or permanent marker. Only suitable for use with washable markers. We highly recommend Crayola Paint Brush Pens because they wash off extremely well AND their unique shape fits the Finch marker holder perfectly.
Quantity
3
Requires
Please clean the mat prior to returning.
30-day Availability
0% 
 100% available

Commitments

New requests are checked against existing commitments to ensure we're able to fullfill them all.

Reservations
None
November 1 - 22: (3) Checked Out
Holds
None